Wednesday, December 9, 2009

Mega Man 9 Through 10

Okay, so Mega Man 10 just got announced in the newest Nintendo Power. Absolutely sweet! It sounds great already! But... then I read the internet and it occurred to me that Capcom almost certainly won't improve the problems with Mega Man 9. Why? Because most people are blinded by sheer nostalgia and don't see those problems. I, however, am immune to nostalgia, having not played the Mega Man games until getting them this year in Mega Man Anniversary Collection, and thus... well frankly, I'm worried.

Mega Man 9 is a beautifully presented game. The 8-bit style coupled with the current-age presentation makes it leaps and bounds above any previous Mega Man game in this category. However, its greatest strength and weakness lie in its association with a certain other Mega Man game: Mega Man 2. Mega Man 2 is typically universally praised, and often even considered the classic Mega Man game. Why? Well, mostly because it was so much better than Mega Man 1. Its controls and overall gameplay were refined to being downright amazing, not to mention Mega Man 2's great soundtrack. Simply put, it was a very good game by perspective. But, contrary to popular belief, the Mega Man series didn't stop evolving after that. And therein lies Mega Man 9's problem...

Mega Man 2 had a glaring weakness, and that was artificial difficulty. For example, in Heat Man's stage there is a long disappearing block puzzle, a staple of the series. Very near to the end, there is a situation where a block appears above you mere moments before the block you're standing on disappears. Well, you're almost definitely dead now because you didn't know it was coming, timed your premeditated jump wrong, or tried jumping from the side and failed due to the imprecise physics (they got better in later Mega Man games, meaning the same puzzle in Mega Man 9 is a good amount easier). Does anyone else but me see the problem here?

But, as you may have heard in a certain song, having a certain Item 2 makes it much easier to make it through that level. Item 2 is guarded by Air Man, who also has a bit of a cheap tactic. Now, Air Man isn't a hard Robot Master at all, really, especially if you have the Leaf Shield weapon. But the trick is... well, one of his attacks is literally impossible to dodge. Literally. No joke. Completely impossible! And the rest are quite hard as well. Does... anyone else see the problem?

And finally we come to the infamous Quick Man. His stage was entirely about memorization because the primary hazard were large speedy lasers that kill you instantly if you touch them. You had to memorize where they came out and dodge accordingly, and it was nearly impossible to get through on your first time unless you were incredibly lucky. Am I... really the only one who notices these things and realizes it shows lazy level design?

Mega Man 9 is heavily inspired by Mega Man 2, which makes sense. However, 9 fails to remedy 2's problems and, instead, builds upon them! For example, 9 has a HUGE amount of instant-kill spikes in each and every stage, a hazard classically used only occasionally or in water-based stages. Also, it introduces fast-moving streams of lava that kill you upon contact that are rather reminiscent of Quick Man's lasers. A huge quantity of the game becomes frustrating due to constant and unfair deaths, and Capcom gets away with it. Why? Quite simply because most people playing Mega Man 9 now played previous Mega Man games in the past, when they were, say, five or six. Thus they weren't quiiiite so good at video games and misremember the games as harder than they actually were. Mega Man 9 is easily the hardest of the classic Mega Man series to date, with the possible exception of Mega Man 1, but no one notices that because they remember the past games as harder than they were.

Level design ruined for me what would have otherwise easily been the best Mega Man classic game yet. I very much hope to see Mega Man 10 evolve past 2 and see that Mega Mans 3-6 were just as good, if not better, and to pull away from artificial difficulty. If so, Mega Man 10 could very easily be the best in the series and even pull in brand new fans to play previous Mega Man titles. After all, they're on the Virtual Console!

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Just for kicks, here's some more things I would like to see in Mega Man 10:
-better menu music
-Roll as playable, and actually competent unlike in Powered Up
-a "Dr. Wily was behind it" that actually feels somewhat surprising (haha, as if)
-less DLC that should've been included in the first place
-Mega Man with his abilities past Mega Man 2 (Mega Buster and slide)
-the other playable characters having very distinct playing styles, like Vile and X in Maverick Hunter X
-maybe some kind of collectibles like the cards in Mega Man & Bass?
-Bass
-Robot Masters from previous games?!
-Co-op
-Proto Man being really cool
-stuff from previous games, like maybe an unlockable Break Man costume??
-another amazing disappearing block puzzle like Spark Man's

Thursday, December 3, 2009

Super Smash Bros. - The Greatest Advertisement in Gaming

It's no secret that I absolutely love the Super Smash Bros. series. Ever since I ran across the original N64 game due to a combination of Nintendo Power and the official website, I have completely loved the series and followed it through three platforms. The reason I loved Smash Bros. so much was simple: it was a cartoony, fun crossover game that took characters from all over Nintendo's library and made them fight each other in any way they could. The funny thing is, at the time I really wasn't a big Nintendo fan. Like, at all. Super Smash Bros. was only the third Nintendo franchise I really got into, believe it or not, after Pokemon and the Mario spinoffs (I hadn't even played a Mario platformer yet!). And boy did Super Smash Bros. expand my horizons in video gaming.

Now, before I start explaining, let me make a point. Here's a list of franchises I have played after being inspired by Smash Bros. in some form or another:
Super Mario Bros. (the mainstream games and certain spinoffs)
The Legend of Zelda
Kirby
Metroid
Star Fox
F-Zero
Metal Gear Solid
Kid Icarus
Earthbound/Mother
Mega Man
(through Smash Bros. forums!)
Hotel Dusk
The Legendary Starfy

That's a long list of franchises, isn't it? The point becomes obvious when one realizes that quite a few of the above franchises I have gotten very much into and have purchased quite a few games in! That is a lot of money for Nintendo, and even other companies in some cases! And, even if a character doesn't necessarily show up in Smash Bros., I may still run across his series on a message board and be inspired to play their games, prominently shown in the Mega Man series. Heck, I could probably list a few more franchises, such as the Ace Attorney franchise, but I don't want to be here all day.

If you haven't guess yet, my point is that Super Smash Bros. has a, perhaps intended, side-effect of making people want to look into other games to find out more about their favorite fighters and the like. This should be a surprise to no one. This view lends a definitive reason for a character to be playable in Smash Bros., one that has already been used on one occasion before: Roy.

Roy, if you didn't know, technically debuted in Super Smash Bros. Melee. Why? Because Melee came out just a biiiit before his first Fire Emblem game. So the Japanese designers decided to add him to promote his game. In a similar fashion, the two Fire Emblem characters in Melee inspired many gamers to take interest in the series and got it taken out of Japan! That takes some series advertisement skills!

Where am I going with all this? Simply, the next Smash Bros. game needs more new franchises represented through playable characters. Playable characters are the ultimate way to advertise your franchise, because people will inevitably play as them at some point and from there they will take interest. I firmly believe the series hasn't been taking enough advantage of this: Melee only introduced three new franchises through characters, of which only one was still being made games for. Similarly, Brawl introduced six but two of them were "retro", one of them was a Mario spinoff, and two more were third party. Why is Pikmin the only recent Nintendo franchise being playably represented?! It's a waste of potential advertisement they could've given for plenty of other "deserving" franchises, such as Animal Crossing (represented through everything but a character, annoyingly enough), Custom Robo (has an Assist Trophy), Golden Sun (an Assist Trophy), The Legendary Starfy (another Assist Trophy, and was Japan-only), and maybe even the Wii franchise (no real representation).

Basically, my point is this: as great as it is to add characters to existing franchises, the next Super Smash Bros. should instead focus on playably representing new, recent Nintendo franchises that the audience can easily get a hold of, as well as Japan-only franchises that need introducing to foreign audiences. I believe this could do wonders for smaller, failing franchises and pump up already-popular ones as well.

Thursday, September 10, 2009

Other M - After the Storm

Okay okay okay. Metroid: Other M looked absolutely fantastic when it was shown at E3, and it was shown in an incredibly epic way as well! I mean, I know I freaked out when I heard "Any objections, lady?" from Adam! But. BUT. I now worry that Other M might actually not be quite as good as it once seemed. An unfortunate prediction, yes, but it had to be done.

First let me clarify: I am NOT going to complain about the art style or graphics or some nonsense like that. What I am worried about is the gameplay. And even then, I'm not worried that the game won't be fun. I'm SURE it'll be loads of fun! But... I'm worried that it won't be a Metroid game's style of fun. Let me elaborate:

Rewind with me, if you will, to the original NES Metroid. Now, admittedly, I didn't actually get itno the Metroid series until much later, but bear with me. So, first Metroid. You're dropped on an alien planet without any particular celebration, only knowing that you have to stop some aliens from abusing crazy creatures to take over the universe. And at that you go into the depths of the planet without so much as a line of dialogue or hint of another civilized being even existing. What was the key that made that atmosphere so effective? Isolation. And that is exactly what I fear Other M will lack.

Fast forward a bit. We've had Metroid II: Return of Samus and Super Metroid, both adding in more and more story while still leaving you stranded on a planet to figure stuff out for yourself. And then we hit the Metroid slump and the only time we see Samus is in Super Smash Bros. Fast forward a bit more and we have a BRAND NEW Metroid game on the horizon! Finally, we get a new Metroid, and it's called Metroid Prime. Now, Metroid Prime is amazing and easily the best game in the Prime trilogy. Why, you ask? Because it managed to do the following:
A) It tuned down the difficulty of the series just enough for newcomers while still keeping people on their toes,
B) It fit very well into the Metroid timeline (well, except with Ridley) and had a lot of very fun power ups spaced well within the game,
C) It wasn't Echoes, and
D) It fit in a LOT of story and even some "dialogue" through scans while still maintaining the sense of isolation.

Read that last one again. Metroid Prime did it wonderfully. Sure, your ship would occasionally pipe in with some scan data from the area telling you where to go next, but that was IT. No other humans, no "real" dialogue, just you on an alien planet fighting a terrible poison of sorts. And therein lies out problem with the direction Other M seems to be taking. Let's look at two more Metroid games, shall we?

Metroid Fusion came out simultaneously with Prime and was also rather amazing. It took place after Super Metroid and introduced a new threat to the series among other really nifty things. It really had a great story going for it, but therein lies one of the reasons a good amount of people dislike it at least somewhat: it really didn't feel like a Metroid game. Sure, it had Samus in it and it had Metroids in it and it had Space Pirates and the Galactic Federation and power ups and it was the same genre, but it felt less like Metroid than Prime did, despite the fact Prime tried a lot of new things, including a new genre. Why? Because for the most part you were being told outright what to do by your little computer buddy, Adam.

Adam really had two major effects on the game. One was that it made it harder to get stuck and made it easier to add in a compelling plotline. Two was that he basically removed the sense of isolation! You don't have isolation when you're being told what to do all the time, and that brings us into Metroid Prime 3: Corruption. Currently the newest game in the series (excluding re-releases), Corruption was very very good. But it was worse than Fusion when it came to isolation!

At the start of the game you go through a well-populated command ship, talking to troopers along the way. Then you meet two other bounty hunters who are going to work alongside you. Later on you lose the other hunters but throughout the entire game you are constantly being fed objectives by another talking computer. And even then there are parts where you end up with the Federation again. See where the problem is? The most memorable part of Corruption to me was at one point where you teleport to the other side of a planet and lose communication with your computer-lady. It was short, but tremendously sweet to feel that seclusion that Corruption so desperately needed.

And finally that brings me to Other M. What have we seen? That it will delve into the story of Samus, that there are definitely new NPCs and that Samus will be beating things up outside of shooting them. I for one am tremendously worried that we will have another case of a quasi-Metroid game that ends up focusing too much on story and not enough on telling it in a way that lets the player really feel like they're stranded on a planet with little hope for survival, like the "classic" Metroids did. I sincerely hope this won't be the case, but at this point I find it hard to believe. Maybe I'm just being pessimistic?

Oh yeah, and while I'm at it I might as well warn you that I may or may not rant later about why Other M will mess stuff up by having Samus talk. I'll leave you with this for now, though, in sympathy for your own sanity!

Friday, July 31, 2009

If there's one thing that's worse than something freezing...

...it's something freezing and you being unable to figure out why.

Yes, I posted yesterday about my poor, scratched up Animal Crossing: City Folk. But was that really the problem with the disc? I'm not sure anymore. Don't get me wrong, the disc's label has a nasty looking scratch on it, but I'm wondering if it isn't a problem with the disc at all.

I'll admit, I haven't been playing a huge quantity of Wii games lately, so my assumption that Animal Crossing was the only one with issues might have been more of a fluke than anything. I have a feeling hat Animal Crossing loads a lot of data at the same general time when you start up the game. And I have a feeling that therein lies my cause of freezing, coupled with a classic Wii issue...

Overheating. I've always been worried about it. I've never quite been sure whether to lie my Wii horizontally or vertically, and I've always been worried when it gets pretty hot in WiiConnect24 mode. And there lies my problem, I think. I think that it is VERY possible that Animal Crossing: City Folk was instead freezing because of my Wii overheating rather than any disc problems. Let me explain how I hit that conclusion.

The moment it hit me that it might be a Wii issue was when I tried to play Zack and Wiki (great game, btw) right after Animal Crossing freezing. Three times in a row it refused to even start! And that game wasn't scratched in the least! What the heck?!

Anyway, this brought me to the realization that my Wii was probably overheating and causing a sort of chain reaction with Animal Crossing than the disc being broken. This correlated nicely with the fact that my Wii is transported weekly and doesn't start failing to play Animal Crossing until about Wednesday. Thus, the Wii has the time to heat up from WiiConnect24! Bam! There was my problem. So it all comes down to the Wii having an issue. This was pretty much confirmed when I tried Animal Crossing again after unplugging and cooling the Wii to have it work just fine.

The question then becomes whether that's better or not. On one hand I won't need to buy another copy of Animal Crossing, while on the other hand Nintendo's feature continues to mess stuff up. Sigh. Whatever, I guess. At least the situation seems to be cleared up. At least, for now.

Wednesday, July 29, 2009

Note to self: DON'T LEAVE DISCS IN CONSOLE

Ever since the video game era changed from cartridges to discs (ie when I got my Gamecube) I've always been careful to remove the discs from the console after I was done. This has become a bit of a pet peeve of mine, mostly because I hate having to remove the disc previously used before playing a game. Beyond my laziness/easily annoyed-ness, though, usually leaving discs in a console didn't cause any problems.

Or so I thought.

Okay, so yeah, it usually doesn't to my knowledge. But the occasional error of leaving a disc in has caused an extremely annoying, stressful, and annoying situation that I've been dealing with for a while now: a certain game of mine freezing. Repeatedly. For no discernible in-game reason. Specifically, it's a game I've recently gotten rather into (ie kind of obsessed with), Animal Crossing: City Folk.

Now, City Folk isn't very much of an evolution in the Animal Crossing series. Heck, it's a complete shame that Nintendo didn't do more to evolve the series! It really is! Buuuut... I'm a sucker for Animal Crossing so of course I bought it. And it has been great. Even with the lack of evolution it's still easily the best Animal Crossing title! But this isn't a review. This is a cautionary tale of caution about lazily leaving your discs in. Which, as I've said, usually shouldn't cause any issues.

BUT

It has to me. And it will to you if you're not careful. My Animal Crossing: City Folk disc got scratched up, and there is no doubt in my mind about how: I accidentally left the disc in while transporting my Wii. Think about that and you'll no doubt see the issue: disc is in, Wii bounces around, disc bounces around inside Wii, disc hits things and gets scratched. The moral? Don't leave your disc in while moving a console! Heck, don't leave 'em in at all in case the console gets bumped or something! Why am I writing about this? Because Animal Crossing has been absolutely infuriating about it! It's one thing to freeze, but another thing entirely to work perfectly for several days after having been "fixed" (in this case, resurfaced) only to freeze again. It is so. Unbelievably. Frustrating.

...I just want my game back, that's all... *sniff*

Tuesday, June 2, 2009

I WOKE UP EARLY TO SEE NINTENDO AT E3...

...IT WAS TOTALLY WORTH IT.

Okay, so they only actually announced three games I'm super excited for, but the last was just about the epicest thing ever. Yes, epicest. I'll discuss my opinions about the three...

First up is New Super Mario Bros. Wii. Well, it was a sweet thing to kick off the conference with, that's for sure. It's basically a 2D sidescroller for the Wii that looks a lot like its DS predecessor but adds the awesomeness of 4-player co-op/versus in the vein of Zelda's Four Swords games. It also showed a new item, the Propeller Suit which lets you fly up by shaking the Wiimote. It just screams potential if you ask me, and it will be GREAT if they add a bunch of characters (the trailer showed Mario, Luigi, and two colors of Toad), a bunch of returning items as well as some new ones (I want to see some suits from Super Mario Bros. 3), and make it differentiate itself from the DS's version.

Next is something of a surprise: another Mario title for Wii, Super Mario Galaxy 2. Hax, right? This one will likely be an awesome game just like Super Mario Galaxy 1, but I'm afraid it will feel too much like a rehash. But it has Yoshi! YOSHI FOR THE WIIIIN!

And finally, the HUGE surprise of epic proportions... Metroid: Other M. A new Metroid for the Wii that screams epic. It looks like it will be an early title in the timeline, as Adam from Metroid Fusion shows up in an alive form. It is also going to be a more "mature" approach to the series, and as long as it doesn't just randomly throw curse words and blood in there I'm totally game. Oh, and it looks like it transitions between third person sidescrolling, third person free-roam, and first person free-roam. EPIC.

No Zelda, though. But that's okay. I just really wanted to see Pikmin 3... Metroid makes up for it, though.

Friday, May 8, 2009

OMGGGGGGGG It's GSDS!

Finally.

Well, it certainly took them long enough, but Pokemon Gold's and Silver's imminent remakes have finally been officially confirmed! They are called Pokemon HeartGold and Pokemon SoulSilver. Not bad, but I personally think they should have flipped them for GoldHeart and SilverSoul or kept the DawnGold and DuskSilver ideas, but whatever. I can't complain! At all! I'm psyched!

Well they just got announced in Japan, though, so we won't see them translated for a while. Since they're supposed to come out in Japan this fall, I'd wager that they show up in the U.S. 3rd or 4th quarter 2010. Just a guess.

I think the big question on everyone's minds is what they'll add to the remakes. I mean, FireRed and LeafGreen, while still definitely remakes, added the Sevii Islands to the mix (along with all the newer gameplay mechanics, of course) and even officially introduced Deoxys! Maybe Hg and Ss (as I will refer to them now in the same style as "Fr and Lg") will add some new Pokemon Formes? Maybe to correspond with the Arceus movie? Maybe. I'll go ahead and list some more stuff I'd like to see:

-Leaf added into the official plot - In the original G and S (and C), the protagonist (Red) and rival (Blue) from the original Red and Blue show up as a final battle in Mt. Silver and a replacement Gym Leader, respectively. Now that Fr and Lg have introduced a new female protagonist (or "Leaf"), I hope to see Hg and Ss put her somewhere in the story as well. In other news, we'll have Blue's name reconfirmed, so I can't wait (there's been controversey since he was called Green in Japan based off of Pokemon Green and since LeafGreen was called the same thing in all the world...)

-Maybe another region? - Now, G/S/C already have you traveling to Kanto after you beat the Elite Four the first time, and I wouldn't be at all surprised to see some bonus area added to their DS counterparts, much like with Fr and Lg. Maybe it could be one of the more recent regions re-added? Maybe Hoenn? Eh, probably not, but it's possible...

-Better Underground - Sinnoh introduced the Underground, so why not optimize it to the extreme? It could be Wi-Fi compatible, even! That'd be great.

...Wow, I expected that to end up longer. Oooooh well. I just want to hear them remix the Champion theme to epic DS proportions... I love that theme...

Wednesday, May 6, 2009

Failtastic Localization FTL

You know Stafy? The little starfish who was Japan-only? Well, if you don't know, he had a series of platforming games (five, I believe) and was quite the popular little bugger. He appeared in cameos in a Wario Land game, Mario & Luigi: Superstar Saga, Super Princess Peach (as a special enemy that was super-rare, no less), and most recently as an Assist Trophy in Super Smash Bros. Brawl. Well, I've never played any of his games before, but for a while now I've been really wanting him to show as playable in the Smash Bros. series to up his chances of being brought out of Japan. Well, he has been brought out of Japan, and now I'm going tor ant about it. Why? Because of weird localization changes that FAIL.

Okay, so the series was recently confirmed to be coming to America. YAY! Right? Well, yeah. Buuuut... they really screwed up on the pointless re-translations. The title changed from The Legend of Stafy to The Legendary Starfy... not bad at all until you realize that they changed his name. Which wouldn't even be that terrible, but his name had already been officially translated as "Stafy"! And they change it! But that wasn't terrible either, certainly nothing to rant online about. Then I got my Nintendo Power...

Okay, so Stafy (or Starfy, as I guess it is now) has a sister. Who basically looks just like him except pink and with a bow. Her name was Stapy, which I can only assume wan't pronounced like "staple." But yeah, that was official too (she had a trophy in Brawl). But with Stafy being changed to Starfy, we'd probably end up with Stapy being changed to Starpy, too, right? Nothign too bad, right? WRONG. Instead, they changge it further. Her name is now Starly. Ess-tee-ae-arr-ell-why. And "Why?" indeed. They fail so bad at localization that now Starfy's sister is a freaking POKEMON. STUPID. STUPIDSTUPIDSTUPID.

...okay, optimism... at least its not 4Kids... then it'd probably be called "Starfy the Starfish and HAPPY FRIENDS" or something. I hate 4Kids... and I can safely add whoever the heck decided to rename Stafy's sister to the list or people who PHAIL at localization.

On the plus side, I CAN'T WAIT for Punch-Out!! Wii and Ace Attorney Investigations: Miles Edgeworth. Though Why it's not Miles Edgeworth: Ace Attorney Investigations is beyond me. But that's certainly not a big issue or anything, and the former does sound a little better. Eh, they should've just called it Miles Edgewroth: Perfect Prosecutor and been done with it.

Thursday, April 23, 2009

Jameson's Five Rules of Sonic Musical Quality

DISCLAIMER: These rules are not meant to be literally factual and are merely my opinions stated in a factual manner to perhaps be moderately amusing. Thank you.

I have noticed that one of the things that Sonic games usually to pretty well with is their music quality. And thus, I have put up a list of things to test a song or Sonic game soundtrack with to see if it sucks or not. If you happen to find any exceptions to this list, please inform me and I will add it to the list or shoot it down. One last thing: the list goes in order of priority, so if your song is already awesome by rule #1, it can't be shot down by rule #3. Get it? I'll put examples at the end.

RULE #1: If a song is by Bentley Jones then it is automatically awesome.

RULE #2: If a song is by Crush 40 then it is automatically awesome.

RULE #3: If a song is a love/romantic/*ahem* "special friend" song, then it automatically sucks. The exceptions to this rule are the love songs in a few games that are more peppy and happy than really "romantic", such as the ones in Sonic R and "Follow Me" from Sonic Heroes.

RULE #4: Any Sonic game developed by Sega or Sonic Team will have at least a decent soundtrack. No guarantees for other companies.

RULE #5: It is difficult, but possible, to make an already good Sonic song worse in a remix. While I can't think of any instances of a remix being worse, I will leave this one open juuuuuust in case.

And there you have it! Okay, now examples:
"Dreams of an Absolution" (SONIC the Hedgehog (2006)) could fall under Rule #3, but is saved by Rule #1 and thus is awesome.
"Dear My Friend" (Sonic Unleashed) fails and sucks due to Rule #3.
The soundtrack for Sonic Chronicles has no guarantee for quality due to Rule #4. Sure enough, it had probably the worst soundtrack of any Sonic game ever.

Tuesday, February 24, 2009

Thinking Outside the Box of Failure

Y'know, I can come to terms with my weaknesses. And one such weakness is my general inability to think outside the box. It tends to hang me up in certain video game puzzles, I'll tell you. XD

A great example is in The Legend of Zelda: Phantom Hourglass for the Nintendo DS. Well, in PH there's a part where you need to get a stamp from a map on the wall onto the map you have to mark the next place to go. Well, when you examine the map on the wall, you get your map on the DS' bottom screen and the wall's map on the top, upside down. Perhaps the solution seems obvious to you, but I spent ages tapping and sliding on the touch screen, trying to get something to happen. I actually got the solution accidentally... my DS' battery was getting low and I, since I was in the car at the time and had no interest in saving and having to start over the dungeon, closed my DS to save power. When I opened, wow, what do you know, that was the puzzle. I had to close my DS to line up the screens and transfer the stamp... wow.

I guess that's excusable. Buuut you know there's a problem when you can't figure out in Metroid Prime 3: Corruption that you need to actually examine and press a button instead of scanning it as is a Metroid Prime staple... jeez. I guess I had the excuse that it was a demo in a public place. I guess.

At least I can hope that I'm learning from the Ace Attorney series, what with having to think outside the boxes on plenty of cases. At least I can hope.

Sunday, February 15, 2009

Coraline + Pikmin 2 or something

Today, I went to see Coraline. In glorious computer 3D of epic! Now, I haven't read the book (though I probably will now), so I can't judge it based on that, but I really liked the movie. It seemed like it was really well adapted. Just about the only problem I had with it was the animation had some choppy parts, especially at the beginning... however, it seemed like it actually might have been on purpose, as the entire movie seemed claymation-esque. I really did like the movie, though. Especially the story.

...Still not as good as WALL-E, though. :P

Oh, and just recently I beat Pikmin 2. Which is saying something, since I've had it since, like, its initial release. Which was ages ago. Well, technically I had done the first part of the game ages ago, but had never finished the main story part two or gotten all the treasures. Which I did. And I must say, the final boss is EPIC. It wasn't too hard (probably in part due to the fact that I started that game when I had the terrible moral of playing games with the guide in my lap the entire way) but required a lot of startegy and was just... pretty cool overall.

...Still have to beat Challenge Mode though. DANG Challenge Mode. HATE IT. >_>

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Currently actively playing:
Elebits: The Adventures of Kai and Zero
Pokemon Ranger: Shadows of Almia
Elite Beat Agents
Rayman Raving Rabbids 2
Animal Crossing: City Folk
Super Smash Bros. Brawl

Saturday, February 7, 2009

A rather random question

I PROMISED I'D KEEP REGULARISH UPDATES AND I INTEND TO KEEP THAT PROMISE!

So, yeah. I just got done adding printed box art to my used games without it, so yay. For the moment, I can't say I have much to say. I know there was something I wanted to rant about, but I can't remember what it was...

Oh, well.

Random Question of the Day
Please give your opinion in the comments.

If someone was theoretically able to travel faster than the speed of light while maintaining their standard physical form (as in, not turning into energy), what would that person see?
1)Normal
2)Things ahead of them
3)Things behind them
4)They wouldn't be able to see

Wednesday, February 4, 2009

OMG I finally made a blog!

...as per usual, it takes me forever to actually DO something, as anyone who has seen any of anything I've done should know quite well. This time, I made a blog! Why not? I figure it should get updated more often than my website, and I often have a good amount to say.

So... let's start this off. First post will just be a long list of some favorites of mine, just so you can know what to expect. Why not?

EDIT x A GAJILLION: Sorry about the formatting... the editor thing glitched up the HTML and screwed it all up. It's fixed now, along with some nasty typoes I typed.

Video Games
Favorite Game Overall: Super Smash Bros. Melee (GCN)
Yeah, I play Brawl more now, but Melee gets this spot because it was such a jump from the N64 original. Also, I like Melee's single player better overall. The pre-set stuff just doesn't do it for me.
Favorite Single-Player: Phoenix Wright: Ace Attorney - Trials and Tribulations (DS)
The best of the wonderful Ace Attorney series, if you ask me. The plot is just so... epic. I mean, the rest of the series have great enough plots, but this one ties together all the cases and... well I'll shut up in fear of spoilers. Notable, Portal gets second place but just wasn't long enough.
Favorite Multiplayer: Super Smash Bros. Brawl (Wii)
Just barely beats Melee because of the chaotically fun items and stages. Kind've odd to put it above Melee when I said I liked Melee best overall, but hey.
Favorite Character: Miles "Tails" Prower (Sonic the Hedgehog)
Though I admittedly don't love his personality in some of the more recent games, Tails wins me over for his personality in the other games and his overall adorable-ness. Runner up: GLaDOS (Portal) because she owns all.
Favorite Mario Character: Yoshi
Yeah, ever since I stole him from my Mom in Mario Party, I've loved Yoshi. He's just... adorable, and has the cutest voice ever, and also has every capability to be awesome (freakin' winged Yoshi, anyone?). Close runner-ups include Luigi, Dry Bones, and Blooper.

TV Shows/Movies
Favorite TV Show: Avatar: The Last Airbender (Nickelodeon)
Yeah, say what you want about Nick, but Avatar is epic. I've always preferred shows with an epic plot, but also like non-crude humor. Avatar has both. In perfect harmony. Well, with the rare exception of some dumb crude humor.
Favorite Educational TV Show: Zaboomafoo (PBS)
I loved this show way back when. That's a fact. The only reason Veggietales didn't when this was because I wasn't sure whether I considered it an educational TV show or not... I was considering making a "Favorite Christian TV Show" just for it, though.
Favorite Movie: WALL-E (Disney/Pixar)
I love this movie. It's cute and has a good plot and lovable characters and all sorts of good things. I think the biggest thing about it, though, is the fact that it has so many points to make depending on how you look at it. The irony of it being made by Disney kind of gets me, though.
Favorite Comedy: Kung-Fu Panda (Dreamworks)
I was one of the ones who expected this movie to be crap. I was so wrong. It has a good lesson behind it and is downright hilarious. And no, the lesson has nothing to do with being fat, if you haven't seen it and are assuming that.
Favorite Pure-Disney Franchise: Lilo and Stitch
Yeah, kind of odd. I blame the fact that I have a soft spot for aliens. And Pleakley pwns all.

Other
Favorite Book Series: The Bartimaeus Trilogy (Jonathan Stroud)
I can't pick just one book. And as much as I love Harry Potter, Warriors, and several other series, I can't not pick this one. It's just so... great. And the ending was so... wonderful. And... stuff.
Favorite Song: Endless Possibility (Sonic Unleashed; Jarret Reddick)
I see it, I see it, and now it's all within my reeeaaach! (Endless possibility!) I see it, I see it now, it's always been inside of meeeee! (And now I feel so free!) (Endless possibility!)
Yeah, I love pretty much all the modern Sonic songs. Sue me. Did I mention I love video game music overall? It's what fills my iPod, mostly.
Favorite Band: Linkin Park
Yeah, their songs appeal to the angsty, emo side of me. Or something. I dunno. Runner up: Crush 40! *shot*
Favorite Superhero: The Flash (DC)
Yeah, I'm not too fluent on superheroes. But running real real fast is an epic super power, and The Flash is pretty awesome in Mortal Kombat vs. DC Universe. Runner up: Nightcrawler (X-Men) because he poofs around, is cool looking, and I think he had a cool accent.
Favorite Thing to Draw: Sonic the Hedgehog (I wonder...)
Based on how freakin' much I draw him. Runner up: Kirby.
OK, I think I'm done Now: Yep, Done Now.
Better believe it.